To use BlackTrax, you are required to create a virtual representation of the Space in BTWYG. This virtual Space will possess vital information that BlackTrax requires as follows: what the dimensions and tracking area of the Space are, what objects or people you want BlackTrax to follow (Trackables), and information on devices in use (e.g., fixtures). This section will guide you when creating the Space and aspects that must be included in BTWYG.
To create the BTWYG file for tracking with moving fixtures in BlackTrax, follow these mandatory steps
- Define a common origin position in the Space. (Default set in template file.)
- Create and patch Trackables to a motion universe and assign avatars. (Default set in template file.)
- Hang moving fixtures approximately where they will be in the venue with the correct orientation.
- Patch fixtures to DMX universe and assign Spot IDs.
- Patch DMX universes to console. (Default set in template file.)
- Patch all created universes to BlackTrax. (Default set in template file.)
- Save the BTWYG project.
- Export the BTWYG project for use with BlackTrax. (Default set in template file.)
- Tip: Some of the required steps are set by default when the BlackTrax Template file is used in creating a BlackTrax Portfolio, or from the Templates section in BTWYG.
To create the BTWYG file NOT for tracking with moving fixtures, follow these mandatory steps
- Define a common origin position in the Space. (Default set in template file.)
- Create and patch Trackables to a motion universe and assign avatars. (Default set in template file.)
- Patch all created universes to BlackTrax. (Default set in template file.)
- Save the BTWYG project.
- Export the BTWYG project for use with BlackTrax. (Default set in template file.)
- Tip: Some of the required steps are set by default when the BlackTrax Template file is used in creating a BlackTrax Portfolio, or from the Templates section in BTWYG.